![]() ![]() The engine is capable of rendering highly complex and well detailed scenes with minimal framerate drops, thanks to its new 64-bit support alongside Vulkan, allowing for better multi-core rendering and more efficient 3D rendering. ![]() Valve has announced that Source 2 will be released to the public for free, and it will only take money should it be used for commercial products. It was then implemented into Dota 2 on June 17th 2015. Source 2 was first made public with the Dota 2 Workshop Tools Alpha in August 6th 2014 and formally announced by Valve in March of 2015 at the Game Developers Conference. Elements of Source 2 are present in Counter-Strike: Global Offensive, such as Panorama UI. It is used in Dota 2, SteamVR Home, Half-Life: Alyx, S&box, Counter-Strike 2, and more. Source 2 is a 3D video game engine in development by Valve as a successor to Source. Reference pages for Shader Model 5 system values.Screenshot of de_canals in Counter-Strike 2. Reference pages for Shader Model 5 objects and methods. Reference pages for Shader Model 5 intrinsic functions. Reference pages for Shader Model 5 attributes. ![]() ![]() The Shader Model 5 Assembly section describes the assembly instructions that the Shader Model 5 supports. Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.Ī more complete listing of Shader Model 5 features is included in a listing of the Direct3D 11 features. * - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware. It has been designed using a common-shader core which provides a common set of features to all programmable shaders, which are only programmable using HLSL. Shader Model 5 is a superset of the capabilites in Shader Model 4. This section contains the reference pages for HLSL Shader Model 5. ![]()
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